You’ll control the Spartan hero units and two types of mercenary unit that will slay the army of zombies. Each level will be counted as one day and there’ll be seven days total to play. At the start of the game, you will have default of 3 Spartan units (each with 100HP which we considered as 100 Spartans and so of total 300 Spartans).
You’ve six action points (APs) to spend at each turn and an initial supply of 1000. You can use them to:
- move a unit (1 AP)
- attack a zombie (1 AP)
- build barricades (cost AP depends on which barricade you build)
- buy mercenary units (AP cost and supply cost depends on mercenary unit)
- heal units (1 AP + 100 Supply to heal 40 HP to a unit)
You’ll collect certain amount of supply whenever you kill a zombie and left-over supply when you’ve finished one day of game-play.
Once you’ve used all of your APs or you clicked “End Turn” button you turn will be ended and the zombies will process their turn. Zombie AI will be pretty simple with only two rules to follow:
1) advance if the tile ahead is free
2) attack if the tile ahead is enemy or barricade
Combat
Fighting will occur when any face of the Infantry square touches an enemy. Only way to block movement of enemy is to be directly in front of their movement or having a barrier. Each time a unit takes damage, its HP, Attack and Defense will drop proportionally. E.g. maxAtt = (maxAtt / maxHP) * currentHP
Win & Lose
Once the player has killed all the zombies in one day, the current day will be ended and you’ll be able to proceed to next day. The upcoming days will come with more and tougher zombie units. If you can survive all the seven days you win.
If the zombies kill all the Spartans and the mercenary units the player have bought or if they reach to second row of Spartans side, the player lose the game and will have to start from the day 1.
What’s different?
We base this game on tower defense (TD) game type but we change the basic concepts. First we let the units to freely move around on the map. Those units can attack enemy units as in TD but in TD, it is very rare for the enemy to attack back the player as their objective is to reach the goal as fast as they can. So we change the objective of enemy units. They are either to defeat all the player units or to move forward and pass through battle field.
Monday, October 26, 2009
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